It was one of the most beautiful surprises of 2021 and also greatly appreciated in our review. ![]() Released in Nov, 2021, the game has very positive Steam reviews. Bases to build and develop, tons of units to train, hex grid fights and a lot of subtle humor. ![]() Countryballs HeroesĬountryballs Heroes is a turn-based strategy game inspired by HOMM, but instead of the classic fantasy heroes, the player will find himself handling balls, which represent different nations. Guild of Ascension also offers a crafting system, a tower to climb, where each level corresponds to a more difficult battle and giant bosses. A game that defines itself as a tactical-action RPG where the single player will have to control two heroes simultaneously and synchronize their moves harmoniously and strategically, all thinking as quickly as possible because the game offers players a few seconds to manage the turn, after which it will unleash the wrath of the monsters. Usually turn-based games grant you the opportunity to think about what to do, but this is not entirely true for Guild of Ascension by WhileOne Productions. Stones Keeper was released a few days ago with very positive reviews, definitely a game to play next. Resource management, factions with which to confront, points of interest to be conquered, and classic turn-based tactical battles where deploying units from different classes against an undead menace. The game is a mix of 4x and turn-based battles. In fact, in Stones Keeper, players will find themselves managing their own flying base where they can build new infrastructures and manage units, equipment, and items. Managing a flying fortress may be the hidden dream of many, and finally, in Stones Keeper by SK Team it is finally possible to do it. Hero’s Hour is definitely an indie game to try, released in 2022 with many positive reviews on Steam. When the fighting takes place, it is hilarious to see billions of pixels colliding with each other in fortresses, open battlefields, or even ships in the middle of the sea. HOMM lovers will be at ease in managing the strategic part of the game by moving their characters around the map to conquer buildings, gain resources and find items and artifacts. Hero’s Hour by Benjamin “ThingOnItsOwn” Hauer is a turn-based strategy game that recalls the mechanics of Heroes of Might and Magic while offering a real-time combat system. Nothing special about the story but a lot of fun in terms of gameplay Hero’s Hour ![]() Undergrave repeats the same mechanics but with deeper implementations such as stamina management, jumping ability and the sword to throw and pick up to use it again. The developer who also worked on the dash ‘n slash Red Ronin. ![]() Characters you feel worthy can be added to your Legacy roster, and can be re-used (and improved!) in future campaigns.The first game i want to start with is Undergrave, an indie rogue-lite developed by Wired Dreams Studio. Over the length of a campaign characters will grow older, form relationships, have kids, and eventually retire - provided you don't get them killed. Speaking of which, the game has a great wiki with very extensive documentation.Ĭharacters are randomly generated with a couple different interests or behaviors such as "Goofball, Loner, Greedy, Poet, Leader" and those along with 3 different story background hooks will in some cases determine the events you'll see and how the character will interact with those events. There are a ton of different events which prompt you to choose an option, the outcome of which isn't always clear unless you're metagaming and scrutinizing the wiki. So no move, attack, move remaining leftover distance afterwards except for edge case scenarios that get an action refunded after kill or crit. You can use your action to take additional movement similar to DND's dash, but the movement actions are restricted to times moved, not spaces moved. Each turn can best be described as a movement, action (attack), and bonus action.
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